180.823 (17W) Games Development

Wintersemester 2017/18

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Erster Termin der LV
06.11.2017 09:00 - 14:00 V.1.04 On Campus
... keine weiteren Termine bekannt

Überblick

Lehrende/r
LV-Titel englisch Games Development
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 18 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
mögliche Sprache/n der Leistungserbringung Englisch
LV-Beginn 06.11.2017
eLearning zum Moodle-Kurs
Anmerkungen

Teaser - please watch the following movies  before we start with the course: 

  • "Grounded: The Making of Last of Us" on Youtube
  • "Indie Game - The Movie" on Netflix (30 days test account required)
  • "Free to Play" on Youtube

Zeit und Ort

Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

The goal of this course is to introduce students to computer game production. This is not primarily a technical issue especially as game production involves mostly non-technical work like creative audio, 3D and visual design, product management and planning, story boarding & writing, and testing. Among other things the students will learn how to sketch, plan, develop, and evaluate games, bringing them from vision to reality.

Inhalt/e

  • A brief history of computer games 
  • Computer games 101 (types, brands, common knowledge, ...)
  • Game mechanics - the building blocks of a computer game
  • Game design - writing and storyboarding
  • Game art - creativity, sound, music and graphics
  • Game production - planning, management, marketing, rating
  • Hands on - design and build your own game

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Presentations, summaries of papers & videos, production of game artefacts, and a final multiple choice test.

Prüfungsinhalt/e

Things learned during the course.

Beurteilungskriterien/-maßstäbe

The final grade is composed of:

* 50% produced content & presentations

* 50% final exam

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Media and Convergence Management (SKZ: 150, Version: 13W.2)
    • Fach: Electives I - Multimedia Systems (MS) (Wahlfach)
      • Games Development ( 2.0h VK / 4.0 ECTS)
        • 180.823 Games Development (2.0h VC / 4.0 ECTS)

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Wintersemester 2023/24
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2022/23
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2021/22
  • 180.823 VC Computer Games (2.0h / 4.0ECTS)
Wintersemester 2020/21
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2019/20
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2018/19
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2016/17
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2015/16
  • 180.823 VC Games Development (2.0h / 4.0ECTS)
Wintersemester 2014/15
  • 180.823 VK Games Development (2.0h / 4.0ECTS)