180.815 (24S) Human Centered Computing II

Sommersemester 2024

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Erster Termin der LV
06.03.2024 13:30 - 18:30 S.0.05 On Campus
... keine weiteren Termine bekannt

Überblick

Lehrende/r
LV-Titel englisch Human Centered Computing II
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 42 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 06.03.2024
eLearning zum Moodle-Kurs
Anmerkungen

Dates are in progress - changes possible

In case the number of registered participants exceeds the maximal number of participants (35), students in the Media and Convergence Management program will be favoured over any other students since it is a mandatory course in the Media and Convergence Management program. After that, students in the Games Studies and Engineering program will be favoured over any other students, since it is an elective course in the Games Studies and Engineering program. After that, students in any other program will be enrolled.

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

By the end of this class, successful students have: 

  • acquired a good knowledge about the user-centered design process,
  • acquired a broad theoretical understanding of the methods used in Human Centered Computing, and
  • extended their vocabulary with the relevant domain-specific vocabulary.

Lehrmethodik

lecturesdiscussionsin-class hands-on exercisesgroup work – based on literature studies, each group prepares a written description of one user-centered design method and present their work in class

Inhalt/e

This class is split in two parts. The first part provides an introduction to human centered computing (HCC) and human centered design (HCD) with a focus on the ultimate goal thereof: to build digital artifacts that are easy, efficient and pleasurable to work – or interact – with. In the second part we will focus on the user-centered design process and discuss and get familiar with several methods and techniques  (e.g., A/B Test, Heuristic Evaluation, Controlled Experiments, Personas, Storyboards, Diary Studies, and Usability Tests) used to achieve the ultimate goal of HCC/HCD.

Erwartete Vorkenntnisse

No

Literatur

Most introductory books on human-computer interaction, interactive systems, usability, interface design, etc. include the basics we will cover early on in the class, as well as some of the methods we will explore later on. Below is a list (in random order) of some suitable books. The list could easily be extended. The university library has a good collection, including many of the listed books. 

  • Nielsen, J.: Usability Engineering. Morgan Kaufmann. 
  • Leventhal, L. & Barnes, J.: Usability Engineering: Process, Products, and Examples. Pearson/PrenticeHall. 
  • Shneiderman, B. & Plaisant, C.: Designing the User Interface: Strategies for Effective Human-Computer Interaction. Pearson. 
  • Dix A., Finlay, J., Abowd, G.D. & Beale, R.: Human Computer Interaction. Prentice Hall. 
  • Rogers, Y., Sharp, H. & Preece, J.: Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons. 
  • Raskin, J.: The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley Longman. 
  • Preece, J.: Human-Computer Interaction: Concepts and Design. Addison-Wesley Longman. 
  • Heim, S.: The Resonant Interface: HCI Foundations for Interaction Design. Addison-Wesley.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Digital written closed-book exam using the Secure Exam Environment (digital exam using a computer in the lecture hall). Information about digital exams at the University of Klagenfurt is available here: Center for University Learning and Teaching.

Group work
Method Presentation: each group will present their work in a ≈15-minute presentation.
Method Description: each group will submit a written description of one method.

Prüfungsinhalt/e

Topics covered in the class.

Beurteilungskriterien/-maßstäbe

The Use of AI-based Tools
For didactic reasons, the following rules apply to the written description of the assigned user-centred design method (the group work):

  • The use of AI-based applications is only permitted for spell and syntax checking. That is, AI writing assistants (for example Grammarly and DeepL) are allowed (and should be used).
  • If there is any suspicion of questionable and unpermitted use of AI tools (beyond spelling and syntax checking), there will be an oral "debriefing" (for the whole group together or for each group member individually) to check the 'authorship' of the written work.

The final grade is based on the in-class participation, exam, and group work. The scores on these work items depend on their overall quality, completeness, and correctness.

Grade 1 – Excellent: 89 – 100 percent points
The work item is complete and of superior quality. The work item is very well written, has a professional touch, and is profound. The student is very reflective and insightful. The work item may contain very few clarity, structure, or presentation problems.
Grade 2 – Good: 76 – 88 percent points
The work item is complete and of high quality. The work item is well written and in-depth. The student is reflective and insightful. The work item may contain few clarity, structure, or presentation problems.
Grade 3 – Satisfactory: 63 – 75 percent points
The work item is complete and of good quality, but several points could be better articulated, be more insightful, or more thorough. The work item may contain some clarity, structure, or presentation problems.
Grade 4 – Sufficient: 50 – 62 percent points
The work item is mostly complete and of satisfactory quality, but most points could be better articulated, be more insightful, or more thorough. The work item contains clarity, structure, or presentation problems.
Grade 5 – Failed: 0 – 49 percent points
The work item is incomplete or of lower quality. The points are not well articulated or thorough enough. The work item contains significant clarity, structure, or presentation problems.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Media and Convergence Management (SKZ: 150, Version: 13W.2)
    • Fach: Human Centered Computing (HCC) (Pflichtfach)
      • Human Centered Computing II (HCC II) ( 2.0h VC / 4.0 ECTS)
        • 180.815 Human Centered Computing II (2.0h VC / 4.0 ECTS)
          Absolvierung im 2. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 23W.1)
    • Fach: Gebundenes Wahlfach (Elective Subject) (Wahlfach)
      • 4.1 Human Centered Computing II ( 0.0h VC / 4.0 ECTS)
        • 180.815 Human Centered Computing II (2.0h VC / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Gebundenes Wahlfach (19W) (Wahlfach)
      • 4.1 Human Centered Computing II ( 0.0h VC / 4.0 ECTS)
        • 180.815 Human Centered Computing II (2.0h VC / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Sommersemester 2023
  • 180.815 VC Human Centered Computing II (2.0h / 4.0ECTS)
Sommersemester 2022
  • 180.815 VC Human Centered Computing II (2.0h / 4.0ECTS)
Sommersemester 2021
  • 180.815 VC Human Centered Computing II (2.0h / 4.0ECTS)
Wintersemester 2019/20
  • 180.815 VC Human Centered Computing II (2.0h / 4.0ECTS)
Wintersemester 2018/19
  • 180.815 VC Human Centered Computing II (2.0h / 4.0ECTS)
Wintersemester 2017/18
  • 180.815 VC Human Centered Computing II (2.0h / 4.0ECTS)
Wintersemester 2016/17
  • 180.815 VC Interactive Systems (2.0h / 4.0ECTS)
Sommersemester 2016
  • 180.815 VC Interactive Systems (HCC) (2.0h / 4.0ECTS)
Wintersemester 2014/15
  • 180.815 VK Interactive Systems (HCC) (2.0h / 4.0ECTS)