180.826 (23W) ACTION(BOUND): Planning and implementing an app-supported scavenger hunt
Überblick
- Lehrende/r
- Tutor/in/Innen
- LV-Titel englisch ACTION(BOUND): Planning and implementing an app-supported scavenger hunt
- LV-Art Seminar (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 25%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 25 (30 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 19.10.2023
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Students will be familiarized with the innovative tool Action Bound. Actionbound is an app for playing digitally interactive scavenger hunts to lead the learner on a path of discovery. These multimedia based hunts are called 'Bounds'.
In the course of the class, students will learn how to conceptualize, design, play and evaluate a 'Bound'.
They will make use of extensive game elements and tools like GPS locations, directions, maps, compass, pictures, videos, quizzes, missions, tournaments, QR codes and much more to create a fun and exciting mobile app-based scavenger hunt.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Lecture
Workshops
Individual and Group Work
Inhalt/e
In the beginning, some basic input will be provided on the following topics: sustainabilityand sustainable learning; stakeholder management and market analysis; gamification and project management.
Afterwards, the focus is put on translating theory into practice – that is: creating anappealing scavenger hunt.
In detail, students' tasks involve:
- Planning and conceptualizing a digital scavenger hunt
- Introduction to Action Bound
- Designing and programming a 'Bound'
- Playing a 'Bound'
- Evaluating a 'Bound'
- Revising a 'Bound'
Erwartete Vorkenntnisse
interest in the subject area of sustainability
Curriculare Anmeldevoraussetzungen
none
Literatur
Useful information on ActionBound (including step-by-step guides and tutorials): Actionbound – StepbyStep | Create your own scavenger hunt for mobile devices – GPS treasure hunt app – Tablet tour – Amazing Race App
Prüfungsinformationen
Prüfungsmethode/n
Individual and group assignments
Programming an Action Bound!
Reflexive paper
Prüfungsinhalt/e
Lectures; individual readings
Beurteilungskriterien/-maßstäbe
Assignment 1: Topic selection and market analysis 15 points
Assignment 2: Project development 15 points
Assignment 3: Project-Pitch 10 points
Assignment 4: Project presentation 25 points
Assignment 5: Playing and evaluating of other bounds 10 points
Assignment 6: Reflexive paper 25 points
100 points
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Bachelorstudium Betriebswirtschaft
(SKZ: 518, Version: 18W.1)
-
Fach: Freie Wahlfächer
(Freifach)
-
Freie Wahlfächer (
0.0h XX / 9.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS) Absolvierung im 4., 5., 6. Semester empfohlen
-
Freie Wahlfächer (
0.0h XX / 9.0 ECTS)
-
Fach: Freie Wahlfächer
(Freifach)
- Masterstudium Media and Convergence Management
(SKZ: 150, Version: 13W.2)
-
Fach: Gebundene Wahlfächer I (Electives I) - Media and Communication (MC)
(Wahlfach)
-
Case Studies in Media and Convergence Management II (
2.0h SE / 4.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
-
Case Studies in Media and Convergence Management II (
2.0h SE / 4.0 ECTS)
-
Fach: Gebundene Wahlfächer I (Electives I) - Media and Communication (MC)
(Wahlfach)
- Masterstudium Medien, Kommunikation & Kultur
(SKZ: 841, Version: 20W.1)
-
Fach: Medien
(Pflichtfach)
-
2.2 Mediatisierung und Medienbildung (
0.0h SE / 6.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 6.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
2.2 Mediatisierung und Medienbildung (
0.0h SE / 6.0 ECTS)
-
Fach: Medien
(Pflichtfach)
- Masterstudium Medien, Kommunikation & Kultur
(SKZ: 841, Version: 20W.1)
-
Fach: Media and Convergence Management
(Wahlfach)
-
8.3 Case Studies in Media and Convergence Management II (
0.0h SE / 4.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
8.3 Case Studies in Media and Convergence Management II (
0.0h SE / 4.0 ECTS)
-
Fach: Media and Convergence Management
(Wahlfach)
- Masterstudium Medien, Kommunikation und Kultur
(SKZ: 841, Version: 09W.1)
-
Fach: Medien- und Konvergenzmanagement
(Wahlfach)
-
Medien- und Konvergenzmanagement (
2.0h VO / 3.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
-
Medien- und Konvergenzmanagement (
2.0h VO / 3.0 ECTS)
-
Fach: Medien- und Konvergenzmanagement
(Wahlfach)
- Masterstudium Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Fach: Media and Convergence Management - 1
(Wahlfach)
-
I.11.7 Special Topics in Media and Convergence Management I (
0.0h VC / 4.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
-
I.11.7 Special Topics in Media and Convergence Management I (
0.0h VC / 4.0 ECTS)
-
Fach: Media and Convergence Management - 1
(Wahlfach)
- Masterstudium Cross-Border Studies
(SKZ: 584, Version: 22W.1)
-
Fach: Media and Convergence Management
(Wahlfach)
-
II.11.7 Cross Media Management (
0.0h VC / 4.0 ECTS)
- 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
-
II.11.7 Cross Media Management (
0.0h VC / 4.0 ECTS)
-
Fach: Media and Convergence Management
(Wahlfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
-
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-
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- 180.826 SE Greening the Media? - Environmental Media Studies and Communications in the Anthropocene (2.0h / 4.0ECTS)
-
Wintersemester 2021/22
- 180.826 SE Case Studies in MCM (2.0h / 4.0ECTS)