180.826 (23W) ACTION(BOUND): Planning and implementing an app-supported scavenger hunt

Wintersemester 2023/24

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Erster Termin der LV
19.10.2023 13:00 - 17:00 V.1.04 On Campus
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Überblick

Lehrende/r
Tutor/in/Innen
LV-Titel englisch ACTION(BOUND): Planning and implementing an app-supported scavenger hunt
LV-Art Seminar (prüfungsimmanente LV )
LV-Modell Blended-Learning-Lehrveranstaltung
Online-Anteil 25%
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 25 (30 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 19.10.2023
eLearning zum Moodle-Kurs

Zeit und Ort

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LV-Beschreibung

Intendierte Lernergebnisse

Students will be familiarized with the innovative tool Action Bound. Actionbound is an app for playing digitally interactive scavenger hunts to lead the learner on a path of discovery. These multimedia based hunts are called 'Bounds'. 

In the course of the class, students will learn how to conceptualize, design, play and evaluate a 'Bound'.  

They will make use of extensive game elements and tools like GPS locations, directions, maps, compass, pictures, videos, quizzes, missions, tournaments, QR codes and much more to create a fun and exciting mobile app-based scavenger hunt.

Lehrmethodik inkl. Einsatz von eLearning-Tools

Lecture

Workshops

Individual and Group Work

Inhalt/e

In the beginning, some basic input will be provided on the following topics: sustainabilityand sustainable learning; stakeholder management and market analysis; gamification and project management. 

 Afterwards, the focus is put on translating theory into practice – that is: creating anappealing scavenger hunt. 

In detail, students' tasks involve: 

- Planning and conceptualizing a digital scavenger hunt

- Introduction to Action Bound

- Designing and programming a 'Bound'

- Playing a 'Bound'

- Evaluating a 'Bound'

- Revising a 'Bound' 


Erwartete Vorkenntnisse

interest in the subject area of sustainability


Curriculare Anmeldevoraussetzungen

none

Literatur

Useful information on ActionBound (including step-by-step guides and tutorials): Actionbound – StepbyStep | Create your own scavenger hunt for mobile devices – GPS treasure hunt app – Tablet tour – Amazing Race App 

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Individual and group assignments

Programming an Action Bound!

Reflexive paper 

Prüfungsinhalt/e

Lectures; individual readings

Beurteilungskriterien/-maßstäbe

Assignment 1: Topic selection and market analysis                15 points

Assignment 2: Project development                                              15 points

Assignment 3: Project-Pitch                                                              10 points

Assignment 4: Project presentation                                               25 points

Assignment 5: Playing and evaluating of other bounds       10 points

Assignment 6: Reflexive paper                                                         25 points

                                                                                                                     100 points

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Bachelorstudium Betriebswirtschaft (SKZ: 518, Version: 18W.1)
    • Fach: Freie Wahlfächer (Freifach)
      • Freie Wahlfächer ( 0.0h XX / 9.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
          Absolvierung im 4., 5., 6. Semester empfohlen
  • Masterstudium Media and Convergence Management (SKZ: 150, Version: 13W.2)
    • Fach: Gebundene Wahlfächer I (Electives I) - Media and Communication (MC) (Wahlfach)
      • Case Studies in Media and Convergence Management II ( 2.0h SE / 4.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
  • Masterstudium Medien, Kommunikation & Kultur (SKZ: 841, Version: 20W.1)
    • Fach: Medien (Pflichtfach)
      • 2.2 Mediatisierung und Medienbildung ( 0.0h SE / 6.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 6.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen
  • Masterstudium Medien, Kommunikation & Kultur (SKZ: 841, Version: 20W.1)
    • Fach: Media and Convergence Management (Wahlfach)
      • 8.3 Case Studies in Media and Convergence Management II ( 0.0h SE / 4.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen
  • Masterstudium Medien, Kommunikation und Kultur (SKZ: 841, Version: 09W.1)
    • Fach: Medien- und Konvergenzmanagement (Wahlfach)
      • Medien- und Konvergenzmanagement ( 2.0h VO / 3.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
  • Masterstudium Cross-Border Studies (SKZ: 584, Version: 22W.1)
    • Fach: Media and Convergence Management - 1 (Wahlfach)
      • I.11.7 Special Topics in Media and Convergence Management I ( 0.0h VC / 4.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)
  • Masterstudium Cross-Border Studies (SKZ: 584, Version: 22W.1)
    • Fach: Media and Convergence Management (Wahlfach)
      • II.11.7 Cross Media Management ( 0.0h VC / 4.0 ECTS)
        • 180.826 ACTION(BOUND): Planning and implementing an app-supported scavenger hunt (2.0h SE / 4.0 ECTS)

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

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