780.415 (22W) Human Centered Computing for Game Studies
Überblick
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- Lehrende/r
- LV-Titel englisch Human Centered Computing for Game Studies
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 50%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 31 (30 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 03.10.2022
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
After having successfully completed the course, a student:
- is familiar with the domain-specific concepts, theories and vocabulary
- is able to identify usability and user experience problems in others' visual designs and knows how to avoid them in his/her own designs,
- is able to design an own user interface project following a state-of-the-art human centered design approach
- is familiar with some of the basic psychological concepts related to graphical interface design (GUI)
- understands and can apply the learned fundamental concepts, elements and principles of graphical interface design.
Lehrmethodik inkl. Einsatz von eLearning-Tools
lectures
practical and theoretical in-class exercises
prototypical example project ( with prototyping tools such as Figma, AdobeXD,...)
written exam (online examination environment)
Inhalt/e
Graphical user interface design is not only a question of a sence for graphical design. An important requirement of interface design is to know about conventions, norms, standards to support users of an interactive systems in completing their tasks. This is done by designing elements, functions and sequences in a manner the users can be assumed to be familiar with - for example in an online shop a designer would rather use the concept of a "shopping cart" rather than inventing something new like a "conveyor belt" the function of which nobody knows. In the course the students are introduced to the basics of GUI-designs (for desktop applications, web-sites and mobile applications), with a focus on games. The course provides the theoretical and practical foundations necessary for conveying function and information visually:
Addressed Topics (tentative):
- Human-Computer Interaction / Human-centered design
- Human Information Processing (Perception, Memory, Tactility,...)
- Design Principles / Rules
- Specifics of Game Design
Literatur
Many introductory books in Human-Computer Interaction and parts of them are included in the course.
The most important standard book is:
Ben Shneiderman et. al. Designing the User Interfaces
Other books and papers with a specific focus on game design will be added.