780.222 (22W) Practical Game Criticism
Überblick
Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
- Lehrende/r
- LV-Titel englisch Practical Game Criticism
- LV-Art Kurs (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 20%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 2.0
- Anmeldungen 16 (20 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 25.11.2022
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Students completing this class will be familiar with the most important terminology in video game criticism, and will be able to apply this knowledge to in-depth analyses of the medium.
This class is linked to the AAU Game Jam and participation will be mandatory. The Winter Game Jam will take place December 9-11 on campus. This information is subject to change. Please check course description regularly for updates.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Short lecture inputs; hands-on analyses of selected games; participation in a Game Jam; discussions
Inhalt/e
Videogames and other digital experiences have become the leading medium in western, post-/late modern societies, overcoming stereotypical expectations as to the gender and age of players. In order to be able to appreciate games and their socio-cultural potential accordingly, it is necessary to use an appropriate terminology and accurate critical methods - we must learn to 'read' games. This course introduces students to the craft of designing videogames, including a detailed analysis of the key game design elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance.
Erwartete Vorkenntnisse
no prior knowledge necessary
Link auf weitere Informationen
https://www.itec.aau.at/gamejam/Prüfungsinformationen
Prüfungsmethode/n
Active participation in an AAU Game Jam (Dec. 9-11 on campus)
Active participation in class and at home
Written assignments (game review)
Prüfungsinhalt/e
Active participation and written assignments: Documentation, analysis and critical reflection.
Beurteilungskriterien/-maßstäbe
The game review complies with criteria explained in class.
30% active participation (assignments, discussions, etc.)
70% game review
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
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Fach: Game Studies
(Pflichtfach)
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Practical Game Criticism (
0.0h KS / 2.0 ECTS)
- 780.222 Practical Game Criticism (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
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Practical Game Criticism (
0.0h KS / 2.0 ECTS)
-
Fach: Game Studies
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Sommersemester 2024
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Wintersemester 2023/24
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Sommersemester 2023
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Sommersemester 2022
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Wintersemester 2021/22
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Sommersemester 2021
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Wintersemester 2020/21
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Wintersemester 2019/20
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Wintersemester 2018/19
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
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Wintersemester 2017/18
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)