180.812 (22W) Human Centered Computing I (HCC I)

Wintersemester 2022/23

Anmeldefrist abgelaufen.

Erster Termin der LV
18.10.2022 09:00 - 13:00 V.1.04 On Campus
... keine weiteren Termine bekannt

Überblick

Bedingt durch die COVID-19-Pandemie können kurzfristige Änderungen bei Lehrveranstaltungen und Prüfungen (z.B. Absage von Präsenz-Lehreveranstaltungen und Umstellung auf Online-Prüfungen) erforderlich sein.

Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
Lehrende/r
LV-Titel englisch Human Centered Computing I (HCC I)
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Präsenzlehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 32
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 18.10.2022
eLearning zum Moodle-Kurs
Anmerkungen

In case you did not manage to register before 7 October, do not send me an email, instead be sure to attend the first session. After the first session no students will be enrolled.

In case the number of registered participants exceeds the maximal number of participants (35), students in the Media and Convergence Management program will be favoured over any other students since it is a mandatory course in the Media and Convergence Management program. After that, students in the Games Studies and Engineering program will be favoured over any other students, since it is an elective course in the Games Studies and Engineering program. After that, students from other programs will be enrolled.  

Zeit und Ort

Beachten Sie bitte, dass sich aufgrund von COVID-19-Maßnahmen die derzeit angezeigten Termine noch ändern können.
Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

After successfully completing the course, a student:

  • has developed a visual literacy and an awareness of the importance of visual design in digital media and print media, 
  • is familiar with the domain-specific vocabulary, 
  • is able to identify essential design flaws in others' visual designs and knows how to avoid such in his/her own designs, 
  • is able to make appropriate decisions regarding font selection, color selection, and element layout for visual designs,
  • is familiar with some of the basic psychological processes involved in visual communication and interpretation of visual information, and
  • understands and can use the fundamental concepts, elements and principles of visual design.

Lehrmethodik

lectures  discussions  in-class hands-on exercises  design project (group work)

Inhalt/e

Not only artistically talented persons and design experts can create purposeful and appealing visual designs. This course is for the beginning “visual communicator” or anyone who wants to know how to create convincing visual designs (such as for graphical user interfaces for desktop applications and mobile apps, web pages, posters, presentation slides, flyers, and text documents). This course provides the theoretical and practical foundations necessary for effective visual communication.

Topics:

  • human-centered design
  • visual psychology / human perception
  • design theory
  • typography / text
  • color theory
  • graphics / images

Erwartete Vorkenntnisse

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Literatur

Many introductory books in visual design cover all (or most) of the topics covered in the course. The university library has a wide selection of appropriate books for this course, such as:

In English: 

  • Evans, P. & Thomas, M.A.: Exploring the Elements of Design, Delmar, 2013. 
  • Johnson, J.: Designing with the Mind in Mind, Morgan Kaufmann, 2014. 
  • Lidwell, W., Holden, K., & Butler, J.: Design – Die 100 Prinzipen für erfolgreiche Gestaltung, stiebner, 2004. 
  • Millman, D.: The Essential Principles of Graphic Design, How Books, 2008. 
  • Poulin, R.: The Language of Graphic Design, Rockport, 2011. 
  • Schlatter, T. & Levinson, D.: Visual Usability. Morgan Kaufmann, 2013. 

In German: 

  • Stapelkamp, T.: Screen- und Interfacedesign, Springer, 2007. 
  • Teeps I.E.: Joy-of-Use, VDM Verlag Dr. Müller, 2006. 
  • Thissen, F.: Kompendium, Screen-Design, Springer, 2001. 
  • Wäger, M.: Grafik und Gestaltung, Galileo Press, 2010.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

  • Participation in discussions and other in-class activities (10%)
  • Group work – design project (40%)
  • Written exam (50%)

    Digital written closed-book exam using the Secure Exam Environment (digital exam using a computer in the lecture hall).  Information about digital exams at the University of Klagenfurt is available here: Center for University Learning and Teaching.

    In case of COVID-19 restrictions, the exam will take place using ROPE-mode (Remote Online Proctored Exam, digital exam using a computer from home). 

Prüfungsinhalt/e

Content covered in the lectures and other in-class activities: 

  • human-centered design
  • visual psychology / human perception
  • design theory
  • typography / text
  • color theory
  • graphics / images

Beurteilungskriterien/-maßstäbe

The final grade is based on the in-class participation, the design project and the exam. The scores on these work items depend on their overall quality, completeness, and correctness according to the following grading scheme.

Grade 1 – Excellent: 89 – 100 percent points
The work item is complete and of superior quality. The work item is very well written, has a professional touch, and is profound. The student is very reflective and insightful. The work item may contain very few clarity, structure, or presentation problems.
Grade 2 – Good: 76 – 88 percent points
The work item is complete and of high quality. The work item is well written and in-depth. The student is reflective and insightful. The work item may contain few clarity, structure, or presentation problems.
Grade 3 – Satisfactory: 63 – 75 percent points
The work item is complete and of good quality, but several points could be better articulated, be more insightful, or more thorough. The work item may contain some clarity, structure, or presentation problems.
Grade 4 – Sufficient: 50 – 62 percent points
The work item is mostly complete and of satisfactory quality, but most points could be better articulated, be more insightful, or more thorough. The work item contains clarity, structure, or presentation problems.
Grade 5 – Failed: 0 – 49 percent points
The work item is incomplete or of lower quality. The points are not well articulated or thorough enough. The work item may contain significant clarity, structure, or presentation problems.

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Media and Convergence Management (SKZ: 150, Version: 13W.2)
    • Fach: Human Centered Computing (HCC) (Pflichtfach)
      • Human Centered Computing I (HCC I) ( 2.0h VC / 4.0 ECTS)
        • 180.812 Human Centered Computing I (HCC I) (2.0h VC / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen
  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Gebundenes Wahlfach (19W) (Wahlfach)
      • 4.1 Human Centered Computing ( 0.0h VC / 4.0 ECTS)
        • 180.812 Human Centered Computing I (HCC I) (2.0h VC / 4.0 ECTS)
          Absolvierung im 1., 2., 3. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Wintersemester 2023/24
  • 180.812 VC Human Centered Computing I (HCC I) (2.0h / 4.0ECTS)
Wintersemester 2021/22
  • 180.812 VC Human Centered Computing I (HCC I) (2.0h / 4.0ECTS)
Wintersemester 2020/21
  • 180.812 VC Human Centered Computing I (HCC) (2.0h / 4.0ECTS)
Sommersemester 2019
  • 180.812 VC Human Centered Computing I (HCC) (2.0h / 4.0ECTS)
Sommersemester 2018
  • 180.812 VC Human Centered Computing I (HCC) (2.0h / 4.0ECTS)
Sommersemester 2017
  • 180.812 VC Human Centered Computing I (HCC) (2.0h / 4.0ECTS)
Wintersemester 2015/16
  • 180.812 VC Human Centered Computing (2.0h / 4.0ECTS)
Sommersemester 2015
  • 180.812 VK Human Centered Computing (2.0h / 4.0ECTS)
Sommersemester 2014
  • 180.812 VK Human Centered Computing (2.0h / 4.0ECTS)