780.301 (21W) Game Production
Überblick
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- Lehrende/r
- LV-Titel englisch Game Production
- LV-Art Praktikum (prüfungsimmanente LV )
- LV-Modell Studienleistung
- Semesterstunde/n 0.0
- ECTS-Anrechnungspunkte 10.0
- Anmeldungen 9 (15 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 01.10.2021
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Students will be able to apply their acquired knowledge and skills in a practical project under real-life working conditions and expand them.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Whatever demands (intended working practices and tools etc.) the host company or institution sets.
One-on-one exchanges with your supervisor.
Inhalt/e
This course represents the presentation held by a student after their mandatory internship, as specified in section 14 of the curriculum for the master's programme Game Studies and Engineering.
Do only sign up for this course if you are
- enrolled to the master's programme Game Studies and Engineering
- ready to take up an internship in research or the industry
- in contact with a mentoring lecturer at University of Klagenfurt who is aware of your plans and has agreed to supervise you.
Students will work on a project, defined in advance, under the expert supervision of a university lecturer and their host company or institution. The project must have practical aspects related to game studies, game design, and game engineering. The project shall have practical relevance, it is also welcome to propose projects in collaboration with a company, a public administrative body, a non - profit organisation, or a non-university research institution.
Prüfungsinformationen
Prüfungsmethode/n
A written report documenting the content, results, and experiences of the internship project of at least 3000 words.
Prüfungsinhalt/e
Depends on the topic of the project.
Beurteilungskriterien/-maßstäbe
Quality of the report.
Beurteilungsschema
mit/ohne Erfolg teilgenommen BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
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Fach: Game Production
(Pflichtfach)
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Game Production (
0.0h PR / 10.0 ECTS)
- 780.301 Game Production (0.0h PR / 10.0 ECTS) Absolvierung im 3. Semester empfohlen
-
Game Production (
0.0h PR / 10.0 ECTS)
-
Fach: Game Production
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
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Wintersemester 2023/24
- 780.301 PR Game Production (0.0h / 10.0ECTS)
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Sommersemester 2023
- 780.301 PR Game Production (0.0h / 10.0ECTS)
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Wintersemester 2022/23
- 780.301 PR Game Production (0.0h / 10.0ECTS)
-
Sommersemester 2022
- 780.301 PR Game Production (0.0h / 10.0ECTS)
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Sommersemester 2021
- 780.301 PR Game Production (0.0h / 10.0ECTS)
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Wintersemester 2020/21
- 780.301 PR Game Production (0.0h / 10.0ECTS)
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Sommersemester 2020
- 780.301 PR Game Production (0.0h / 10.0ECTS)