180.823 (21W) Computer Games
Überblick
Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
- Lehrende/r
- LV-Titel englisch Computer Games
- LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
- LV-Modell Blended-Learning-Lehrveranstaltung
- Online-Anteil 50%
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 4.0
- Anmeldungen 54 (30 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 12.10.2021
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
The goal of this course is to introduce students to the critical reflection of computer games.
Students will gain an overview of the more social science based games literature and topics.
They will also reflect on their own experiences when playing games - it is not necessary to have previous computer games experience.
Skills and knowledge imparted are also useful for computer games development and for games and entertainment /social media management.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Online lectures and discussions.
Various eLearning tools for group work and exchange will be used.
Introductory event and final block session are planned on site.
Inhalt/e
- A brief history of computer games
- Computer games 101 (types, users, communities, platforms)
- Representation, avatars
- Incentive mechanisms
- Social media and games
- Hopes and fears: addiction, (self-)healing, educational games
- Data and surveillance
- Hands on – play and reflect on your own gameplay
Erwartete Vorkenntnisse
Interest in computer games. No specific knowledge or experiences necessary.
Literatur
Vorderer, P., & Klimmt, C. (Eds.). (2021). The Oxford handbook of entertainment theory. Oxford University Press, USA.
Prüfungsinformationen
Geänderte Prüfungsinformationen (COVID-19 Ausnahmeregelung)
No changes due to covid.Prüfungsmethode/n
- short summaries of papers
- short pieces of reflection on own game play
- Contribution to discussion in the sessions
- Written open-book exam
Prüfungsinhalt/e
Things learned during the course.
Beurteilungskriterien/-maßstäbe
The final grade is composed of:
* 50% produced content & participation in discussions
* 50% final exam
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Media and Convergence Management
(SKZ: 150, Version: 13W.2)
-
Fach: Electives I - Multimedia Systems (MS)
(Wahlfach)
-
Games Development (
2.0h VK / 4.0 ECTS)
- 180.823 Computer Games (2.0h VC / 4.0 ECTS)
-
Games Development (
2.0h VK / 4.0 ECTS)
-
Fach: Electives I - Multimedia Systems (MS)
(Wahlfach)
- Masterstudium Visuelle Kultur
(SKZ: 655, Version: 18W.2)
-
Fach: Cultural Studies und Visuelle Medien
(Wahlfach)
-
12 Cultural Studies und Visuelle Medien (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
- 180.823 Computer Games (2.0h VC / 6.0 ECTS)
-
12 Cultural Studies und Visuelle Medien (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
-
Fach: Cultural Studies und Visuelle Medien
(Wahlfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Gebundenes Wahlfach (19W)
(Wahlfach)
-
4.1 Human Centered Computing II (
0.0h VC / 4.0 ECTS)
- 180.823 Computer Games (2.0h VC / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
4.1 Human Centered Computing II (
0.0h VC / 4.0 ECTS)
-
Fach: Gebundenes Wahlfach (19W)
(Wahlfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
-
Wintersemester 2023/24
- 180.823 VC Computer Games (2.0h / 4.0ECTS)
-
Wintersemester 2022/23
- 180.823 VC Computer Games (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2017/18
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2016/17
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2015/16
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2014/15
- 180.823 VK Games Development (2.0h / 4.0ECTS)