180.823 (21W) Computer Games
Overview
For further information regarding teaching on campus, please visit: https://www.aau.at/en/corona.
- Lecturer
- Course title german Computer Games
- Type Lecture - Course (continuous assessment course )
- Course model Blended learning course
- Online proportion 50%
- Hours per Week 2.0
- ECTS credits 4.0
- Registrations 54 (30 max.)
- Organisational unit
- Language of instruction English
- Course begins on 12.10.2021
- eLearning Go to Moodle course
Time and place
Course Information
Intended learning outcomes
The goal of this course is to introduce students to the critical reflection of computer games.
Students will gain an overview of the more social science based games literature and topics.
They will also reflect on their own experiences when playing games - it is not necessary to have previous computer games experience.
Skills and knowledge imparted are also useful for computer games development and for games and entertainment /social media management.
Teaching methodology including the use of eLearning tools
Online lectures and discussions.
Various eLearning tools for group work and exchange will be used.
Introductory event and final block session are planned on site.
Course content
- A brief history of computer games
- Computer games 101 (types, users, communities, platforms)
- Representation, avatars
- Incentive mechanisms
- Social media and games
- Hopes and fears: addiction, (self-)healing, educational games
- Data and surveillance
- Hands on – play and reflect on your own gameplay
Prior knowledge expected
Interest in computer games. No specific knowledge or experiences necessary.
Literature
Vorderer, P., & Klimmt, C. (Eds.). (2021). The Oxford handbook of entertainment theory. Oxford University Press, USA.
Examination information
Modified examination information (exceptional COVID-19 provisions)
No changes due to covid.Examination methodology
- short summaries of papers
- short pieces of reflection on own game play
- Contribution to discussion in the sessions
- Written open-book exam
Examination topic(s)
Things learned during the course.
Assessment criteria / Standards of assessment for examinations
The final grade is composed of:
* 50% produced content & participation in discussions
* 50% final exam
Grading scheme
Grade / Grade grading schemePosition in the curriculum
- Master's degree programme Media and Convergence Management
(SKZ: 150, Version: 13W.2)
-
Subject: Electives I - Multimedia Systems (MS)
(Compulsory elective)
-
Games Development (
2.0h VK / 4.0 ECTS)
- 180.823 Computer Games (2.0h VC / 4.0 ECTS)
-
Games Development (
2.0h VK / 4.0 ECTS)
-
Subject: Electives I - Multimedia Systems (MS)
(Compulsory elective)
- Master's degree programme Visual Culture
(SKZ: 655, Version: 18W.2)
-
Subject: Cultural Studies und Visuelle Medien
(Compulsory elective)
-
12 Cultural Studies und Visuelle Medien (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
- 180.823 Computer Games (2.0h VC / 6.0 ECTS)
-
12 Cultural Studies und Visuelle Medien (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
-
Subject: Cultural Studies und Visuelle Medien
(Compulsory elective)
- Master's degree programme Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Subject: Gebundenes Wahlfach (19W)
(Compulsory elective)
-
4.1 Human Centered Computing II (
0.0h VC / 4.0 ECTS)
- 180.823 Computer Games (2.0h VC / 4.0 ECTS) Absolvierung im 1., 2., 3. Semester empfohlen
-
4.1 Human Centered Computing II (
0.0h VC / 4.0 ECTS)
-
Subject: Gebundenes Wahlfach (19W)
(Compulsory elective)
Equivalent courses for counting the examination attempts
-
Wintersemester 2023/24
- 180.823 VC Computer Games (2.0h / 4.0ECTS)
-
Wintersemester 2022/23
- 180.823 VC Computer Games (2.0h / 4.0ECTS)
-
Wintersemester 2020/21
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2019/20
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2018/19
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2017/18
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2016/17
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2015/16
- 180.823 VC Games Development (2.0h / 4.0ECTS)
-
Wintersemester 2014/15
- 180.823 VK Games Development (2.0h / 4.0ECTS)