780.224 (21S) Issues in Game Studies: Videogame Genres

Sommersemester 2021

Anmeldefrist abgelaufen.

Erster Termin der LV
08.03.2021 14:00 - 16:00 Online Course Off Campus
... keine weiteren Termine bekannt

Überblick

Bedingt durch die COVID-19-Pandemie können kurzfristige Änderungen bei Lehrveranstaltungen und Prüfungen (z.B. Absage von Präsenz-Lehreveranstaltungen und Umstellung auf Online-Prüfungen) erforderlich sein.

Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
Lehrende/r
LV-Titel englisch Issues in Game Studies: Videogame Genres
LV-Art Vorlesung-Kurs (prüfungsimmanente LV )
LV-Modell Onlinelehrveranstaltung
Semesterstunde/n 2.0
ECTS-Anrechnungspunkte 4.0
Anmeldungen 7 (35 max.)
Organisationseinheit
Unterrichtssprache Englisch
LV-Beginn 08.03.2021
eLearning zum Moodle-Kurs

Zeit und Ort

Beachten Sie bitte, dass sich aufgrund von COVID-19-Maßnahmen die derzeit angezeigten Termine noch ändern können.
Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

Understand the genre of any given videogame as an ‘impossible’ taxonomy, a fluid hybrid of aesthetic practices, mechanic intentions, and (social) interaction. Follow the cultural history of genres and their importance in contemporary society. Understand their usage in game design as discursive contracts between developers, cultural institutions, and audiences. Understand the importance of genre discussions in game journalism and game studies.

At the end of the seminar, students are able to analyse a videogame for its genre components, to draw conclusions from their observations regarding their own game design practices, and to take critical positions.

Lehrmethodik inkl. Einsatz von eLearning-Tools

Synchronous sessions featuring lecture and discussion parts, a block of self-guided analysis (gaming diary), synchronous sessions of student presentations.

Inhalt/e

The seminar provides an overview of the topic cluster genre and videogame focusing on state-of-the art approaches beyond taxonomic evaluations. It provides a foundational understanding of what genres are and mean to our society, embeds this knowledge into relevant. Central hypothesis of the seminar is that of an ‘impossible’ taxonomy defining the nature of videogame genres from which new research outlooks are going to be explored.

Literatur

Literature in shape of book chapters and research papers is going to be provided on Moodle as necessary.

In addition, students are required to analyse one videogame new to them as a part of the seminar. Students are free to choose which game they want to analyse but must guarantee that they have the necessary hardware to engage with it over an extended period of time.

Prüfungsinformationen

Im Fall von online durchgeführten Prüfungen sind die Standards zu beachten, die die technischen Geräte der Studierenden erfüllen müssen, um an diesen Prüfungen teilnehmen zu können.

Prüfungsmethode/n

Evaluation of the seminar is based on the following assignments:

  • A gaming diary
  • A presentation/moderated discussion
  • A final oral exam
  • Participation

Prüfungsinhalt/e

Gaming diary: An informal, analytical notebook on personal experiences/observations regarding a single videogame’s genre. Despite its informal character, the gaming diary must be approached with the seminar’s theoretical background in mind and refer to its critical insights. A thorough instruction on the composition of the gaming diary is going to be provided. (Worth 30% of the final mark)

Presentation and discussion: The results and personal insights of a student’s gaming diary must be discussed during a seminar session via a 25-minute-presentation. For that purpose, the analysed game must be presented with a focus on its genre, followed by a critical discussion moderated by the presenting student. In contrast to the gaming diary, the presentation is to be understood as an academic exercise, including references to supplementary works, proper citations, and a complete bibliography. The concluding discussion of 35 minutes maximum must be guided via questions by the moderating student. (Worth 30% of the final mark)

Oral exam: Each student must conclude the seminar with a 20-minute oral exam with their lecturer. For the oral exam, each student must provide six theses derived from the seminar’s content. Two of these theses must focus on how the seminar’s content is potentially going to impact future working practices of the games industry or the student in question. (Worth 30% of the final mark)

Participation. (Worth 10% of the final mark)

Beurteilungskriterien/-maßstäbe

Game diary:

  • Coherence
  • Critical insight
  • Reliance on seminar-related topics and theory

Presentation and discussion:

  • Making game content understandable to audience
  • Summary of personal analyses
  • Correct citation and bibliography
  • Relevance of questions provided for the discussion
  • Competency in answering content questions

Oral Exam:

  • Provision of six theses
  • Theses must be provided at least one week before the examination via e-mail
  • Ability to freely discuss any of these given theses
  • Correct understanding and repetition of thesis material
  • Ability to critically reflect on and answer to questions challenging a thesis

Participation:

  • Attendance
  • Properly announcing/excusing missed attendance
  • Contributions to discussions, both in class and online

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Studies (Pflichtfach)
      • Issues in Game Studies ( 0.0h VC / 4.0 ECTS)
        • 780.224 Issues in Game Studies: Videogame Genres (2.0h VC / 4.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Diese Lehrveranstaltung ist keiner Kette zugeordnet