780.225 (21S) Selected Topics in Game Studies: Games and Citizenship
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- LV-Titel englisch
- Selected Topics in Game Studies: Games and Citizenship
- Vorlesung-Kurs (prüfungsimmanente LV )
- 16 (35 max.)
- mögliche Sprache/n der Leistungserbringung
- zum Moodle-Kurs
Zeit und Ort
‘Gamer’ culture perpetuates a confrontational mindset based on individual mastery and dominance, rather than acknowledging the systemic negotiational and obligational experiences games can provide. Students will explore the possibility of an alternative set of societal values, an understanding of games as designed systems constituted by freedom and constraints that fosters a sense of systemic awareness, leaving players better equipped for experiences of personal responsibility, social interconnection, and mutual obligation. Students will understand possible approaches to questions of citizenship and how they apply to or can be negotiated in digital and analogue games. They will be familiar with key authors of the field, their central concepts and theories. They will be able to apply this knowledge to critically situate and academically discuss digital and analogue games from the perspective of citizenship.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Reading and discussion of theoretical texts in class.
Presentation and discussion of relevant example games in class.
Theories of citizenship, game studies, configuration, cybernetics, agency, play experiences.
All required literature will be provided.
Students are expected to own the example game they present on.
The final grade is an aggregate of...
- 20% Active participation in class: Come prepared, read the required theoretical texts, do any additional research if necessary; think critically, and contribute to discussions and analyses.
- 30% Game Analysis and Discussion (45min): Introduce a game and analyse how its design uses (or violates) element of citizenship (30min), do a Q&A (15min), and then moderate a plenary, in-depth experience and discussion of one example sequence; write-up of analysis and any issues brought up during the Q&A in a short academic paper to be uploaded on Moodle no later than two weeks after the session (pdf, 1500 words).
- 50% Written Exam: Select 10 out of 12 questions asked and reply in a short paragraph each. A question scores from 0 to 5 points (think of the star rating system), depending on the quantity and quality of information given, and the point total results in your grade:
- 46 – 50 points = 1A, or First Grade
41 – 45 points = 2B, or Upper Second Grade
31 – 40 points = 3C, or Lower Second Grade
26 – 30 points = 4D, or Pass Grade
00 – 25 points = 5F, or Fail Grade
- 46 – 50 points = 1A, or First Grade
Theories of citizenship. Key authors and specificities of citizenship in ludic frameworks. Citizenship in videogame design and criticism. Example games discussed in class.
Quantity and quality of task fulfillment; quantity and quality of theoretical literature used; quality of analysis, and quality of application of theoretical concepts and terminology.
Position im Curriculum
- Masterstudium Visuelle Kultur
(SKZ: 655, Version: 18W.1)
Fach: Literaturwissenschaft, Medien und Gesellschaft
10 Literaturwissenschaft, Medien und Gesellschaft (
0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
- 780.225 Selected Topics in Game Studies: Games and Citizenship (2.0h VC / 6.0 ECTS)
- 10 Literaturwissenschaft, Medien und Gesellschaft ( 0.0h VO, SE, PM, VC, PS, KS, UE / 12.0 ECTS)
- Fach: Literaturwissenschaft, Medien und Gesellschaft (Wahlfach)
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
Fach: Game Studies
Selected Topics in Game Studies (
0.0h VC / 4.0 ECTS)
- 780.225 Selected Topics in Game Studies: Games and Citizenship (2.0h VC / 4.0 ECTS) Absolvierung im 2. Semester empfohlen
- Selected Topics in Game Studies ( 0.0h VC / 4.0 ECTS)
- Fach: Game Studies (Pflichtfach)