780.212 (21S) Practical Game Engineering

Sommersemester 2021

Ende der Anmeldefrist
03.03.2021 23:59

keine Termine für den LV
... keine weiteren Termine bekannt

Überblick

Bedingt durch die COVID-19-Pandemie können kurzfristige Änderungen bei Lehrveranstaltungen und Prüfungen (z.B. Absage von Präsenz-Lehreveranstaltungen und Umstellung auf Online-Prüfungen) erforderlich sein.

Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
Lehrende/r
Tutor/in/Innen
LV-Titel englisch
Practical Game Engineering
LV-Art
Kurs (prüfungsimmanente LV )
LV-Modell
Onlinelehrveranstaltung
Semesterstunde/n
2.0
ECTS-Anrechnungspunkte
2.0
Anmeldungen
1 (20 max.)
Organisationseinheit
Unterrichtssprache
Englisch
mögliche Sprache/n der Leistungserbringung
Englisch
LV-Beginn
01.03.2021

Zeit und Ort

Beachten Sie bitte, dass sich aufgrund von COVID-19-Maßnahmen die derzeit angezeigten Termine noch ändern können.
Liste der Termine wird geladen...

LV-Beschreibung

Intendierte Lernergebnisse

Important notice: The event is going to be held fully online. Detailed instructions on how this class is going to function are going to be provided by your lecturers.” 

Please check course description and  AAU inboxes regularly for updates.

Important information updated!

Students completing this class will be familiar with important terminology/tools in practical game engineering, and will be able to apply this knowledge to practical design processes. Personal skills will be honed. The advantages of organized teamwork will be underlined as well.


Lehrmethodik inkl. Einsatz von eLearning-Tools

A large part of the course is held as a game jam, where we expect you to participate actively! The game jam will be announced in time, and digital get-togethers are the tool of communication throughout this period. 




Inhalt/e

Converting ideas into games that people want to play is one of the hardest and most demanding tasks in the development cycle.

This course introduces students to the craft of designing computer and video games through a game jam, which will be held online. Within 48 hours: create, test and talk. From an idea to a playable prototype.

Please expect two to three meetings (digital) for the course in the semester before the game jam. A schedule will be announced at the beginning of April.

Prüfungsinformationen

Prüfungsmethode/n

·           Individual game jam reflection paper (post-mortem).
            Chicago Manual of Style (16th edition, author/date) is expected for all written work.

·           Online pitch presentation in January 2021 (13th or 27th) via Discord

Prüfungsinhalt/e

·          Individual game jam reflection paper (post-mortem).
           (1000 words, in Times New Roman 12 with 1.5 spacing, approx. 2,5 pages).  

·          Online pitch presentation: Description of  individual input and experience during the game jam
           project, based on the reflection.

Beurteilungskriterien/-maßstäbe

·         Mandatory participation in online lectures (meetings)

·         Online Game Jam: Active participation! (If you can’t, please contact us immediately)

·         Reflection paper (post-mortem) submission

·         Short  online pitch presentation on the reflection

Beurteilungsschema

Note Benotungsschema

Position im Curriculum

  • Masterstudium Game Studies and Engineering (SKZ: 992, Version: 17W.2)
    • Fach: Game Engineering (Pflichtfach)
      • Practical Game Engineering ( 0.0h KS / 2.0 ECTS)
        • 780.212 Practical Game Engineering (2.0h KS / 2.0 ECTS)
          Absolvierung im 1. Semester empfohlen

Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung

Wintersemester 2020/21
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2019/20
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2018/19
  • 780.212 KS Practical Game Engineering (2.0h / 2.0ECTS)
Wintersemester 2017/18
  • 780.212 KS Practical Game Engineering (0.0h / 2.0ECTS)