780.222 (20W) Practical Game Criticism
Überblick
Weitere Informationen zum Lehrbetrieb vor Ort finden Sie unter: https://www.aau.at/corona.
- Lehrende/r
- LV-Titel englisch Practical Game Criticism
- LV-Art Kurs (prüfungsimmanente LV )
- LV-Modell Onlinelehrveranstaltung
- Semesterstunde/n 2.0
- ECTS-Anrechnungspunkte 2.0
- Anmeldungen 27 (20 max.)
- Organisationseinheit
- Unterrichtssprache Englisch
- LV-Beginn 04.12.2020
- eLearning zum Moodle-Kurs
Zeit und Ort
LV-Beschreibung
Intendierte Lernergebnisse
Important notice: This class will take place fully (100%) online! Detailed instructions about the schedule and procedure will be provided via e-mail and moodle. Please, check your AAU inboxes regularly!
Warning! This class is linked to the AAU Game Jam and participation will be mandatory. The preliminary date for this event is 18-20. December. This information is subject to change. Please check course description regularly for updates. The AAU Game Jam is going to be an online event as well!
Students completing this class will be familiar with the most important terminology in videogame criticism, and will be able to apply this knowledge to in-depth analyses of the medium.
Lehrmethodik inkl. Einsatz von eLearning-Tools
short lecture inputs; hands-on analyses of selected games; participation in a Game Jam; discussions
Inhalt/e
Videogames and other digital experiences have become the leading medium in western, post-/late modern societies, overcoming stereotypical expectations as to the gender and age of players. In order to be able to appreciate games and their socio-cultural potential accordingly, it is necessary to use an appropriate terminology and accurate critical methods - we must learn to 'read' games. This is what this class is there to achieve, to give students access to useful theories and then have them apply this knowledge to their hands-on, shared experience of selected games.
Link auf weitere Informationen
https://www.itec.aau.at/gamejam/Prüfungsinformationen
Prüfungsmethode/n
active participation in an AAU Game Jam (will take place online as well!) and a written assignment (post mortem)
Prüfungsinhalt/e
documentation and critical reflection of students' own Game Jam project
Beurteilungskriterien/-maßstäbe
use of proper terminology; quality of critical self-evaluation
Beurteilungsschema
Note BenotungsschemaPosition im Curriculum
- Masterstudium Game Studies and Engineering
(SKZ: 992, Version: 17W.2)
-
Fach: Game Studies
(Pflichtfach)
-
Practical Game Criticism (
0.0h KS / 2.0 ECTS)
- 780.222 Practical Game Criticism (2.0h KS / 2.0 ECTS) Absolvierung im 1. Semester empfohlen
-
Practical Game Criticism (
0.0h KS / 2.0 ECTS)
-
Fach: Game Studies
(Pflichtfach)
Gleichwertige Lehrveranstaltungen im Sinne der Prüfungsantrittszählung
-
Sommersemester 2024
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Wintersemester 2023/24
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Sommersemester 2023
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Wintersemester 2022/23
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Sommersemester 2022
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Wintersemester 2021/22
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Sommersemester 2021
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Wintersemester 2019/20
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Wintersemester 2018/19
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)
-
Wintersemester 2017/18
- 780.222 KS Practical Game Criticism (2.0h / 2.0ECTS)