Publikation: Global History, Facts and Fiction in Ea...
Stammdaten
Titel: | Global History, Facts and Fiction in Early Computer Games: Hanse, Seven Cities of Gold, Sid Meier's Pirates! |
Untertitel: | |
Kurzfassung: | For many years, historiography has ignored the importance of computer games for the general perception of past events, focusing instead on “conventional” receptions in film or literature. Mainstream historiography propagated the thought that computer games could not meet academic standards. On the other hand, there had been early computer games using historical events as background. Meanwhile, it is logical to also keep in mind the motives of designers for producing games set against a (quasi-)historical background: Historic settings are attractive for designers because they provide an already existing logical framework for a game, while making costly license fees obsolete. In this work, we analyse three games set against the background of – what Europeans call – the Late Middle Ages and Early Modern Period. The game Hanse is a game featuring elements of the 14th century Baltic trade. Seven Cities of Gold deals with European conquest in the Americas (during the 1500s). It is a real-time strategy game focusing on exploration. Sid Meier’s Pirates! can be seen as a microcosm of the power struggle between European countries in the Early Modern Caribbean. It gives the player a sketch of complex economic or strategic issues where pirates (buccaneers) were operating under different circumstances to support the ambitions of colonial powers. The games were released between 1984 and 1987 for various platforms. Among the systems that have seen releases of all three games, the Commodore 64 versions have been used to analyse the games because of high market share and successful preservation of games. The games were in general very successful and well-received. From a technical perspective, those games did not max out the computer’s capabilities, but rather attracted the players via the interesting setting and the historical connection. |
Schlagworte: |
Publikationstyp: | Beitrag in Sammelwerk (Autorenschaft) |
Erscheinungsdatum: | 09.09.2021 (Print) |
Erschienen in: |
A Ludic Society
A Ludic Society
(
Donau-Universität Krems - Universität für Weiterbildung Krems;
N. Denk, A. Serada, A. Pfeiffer, T. Wernbacher
)
zur Publikation |
Titel der Serie: | - |
Bandnummer: | - |
Erstveröffentlichung: | Ja |
Seite: | S. 133 - 148 |
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Keine Version vorhanden |
Erscheinungsdatum: | 09.09.2021 |
ISBN: |
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ISSN: | - |
Homepage: | https://mobile.aau.at/publications/elmenreich_gabriel_2021_Global_History_Facts_and_Fiction_in_Early_Computer_Games.pdf |
Zuordnung
Organisation | Adresse | ||||
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Fakultät für Technische Wissenschaften
Institut für Vernetzte und Eingebettete Systeme
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AT - 9020 Klagenfurt am Wörthersee |
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Fakultät für Kultur- und Bildungswissenschaften
Institut für Geschichte Abteilung für Neuere und Österreichische Geschichte
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AT - A-9020 Klagenfurt |
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