Master data

Title: Global History, Facts and Fiction in Early Computer Games: Hanse, Seven Cities of Gold, Sid Meier's Pirates!
Subtitle:
Abstract:

For many years, historiography has ignored the importance of computer games for the general perception of past events, focusing instead on “conventional” receptions in film or literature. Mainstream historiography propagated the thought that computer games could not meet academic standards. On the other hand, there had been early computer games using historical events as background. Meanwhile, it is logical to also keep in mind the motives of designers for producing games set against a (quasi-)historical background: Historic settings are attractive for designers because they provide an already existing logical framework for a game, while making costly license fees obsolete. In this work, we analyse three games set against the background of – what Europeans call – the Late Middle Ages and Early Modern Period. The game Hanse is a game featuring elements of the 14th century Baltic trade. Seven Cities of Gold deals with European conquest in the Americas (during the 1500s). It is a real-time strategy game focusing on exploration. Sid Meier’s Pirates! can be seen as a microcosm of the power struggle between European countries in the Early Modern Caribbean. It gives the player a sketch of complex economic or strategic issues where pirates (buccaneers) were operating under different circumstances to support the ambitions of colonial powers. The games were released between 1984 and 1987 for various platforms. Among the systems that have seen releases of all three games, the Commodore 64 versions have been used to analyse the games because of high market share and successful preservation of games. The games were in general very successful and well-received. From a technical perspective, those games did not max out the computer’s capabilities, but rather attracted the players via the interesting setting and the historical connection.

Keywords:
Publication type: Article in compilation (Authorship)
Publication date: 09.09.2021 (Print)
Published by: A Ludic Society
A Ludic Society
to publication
 ( Donau-Universität Krems - Universität für Weiterbildung Krems; N. Denk, A. Serada, A. Pfeiffer, T. Wernbacher )
Title of the series: -
Volume number: -
First publication: Yes
Page: pp. 133 - 148

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Assignment

Organisation Address
Fakultät für Technische Wissenschaften
 
Institut für Vernetzte und Eingebettete Systeme
Universitätsstraße 65-67
9020 Klagenfurt am Wörthersee
Austria
  -993640
   kornelia.lienbacher@aau.at
https://nes.aau.at/
To organisation
Universitätsstraße 65-67
AT - 9020  Klagenfurt am Wörthersee
Fakultät für Kultur- und Bildungswissenschaften
 
Institut für Geschichte
 
Abteilung für Neuere und Österreichische Geschichte
Universitätsstr. 65-67
A-9020 Klagenfurt
Austria
https://www.aau.at/his
To organisation
Universitätsstr. 65-67
AT - A-9020  Klagenfurt

Categorisation

Subject areas
  • 102009 - Computer simulation
  • 509014 - Game research
  • 601014 - Modern history
Research Cluster
  • Visual culture
Peer reviewed
  • Yes
Publication focus
  • Science to Science (Quality indicator: II)
Classification raster of the assigned organisational units:
working groups
  • Game Studies and Engineering
  • Smart Grids Group

Cooperations

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Articles of the publication

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